

- Scores
- X marks on your page
- Stops free marks
- Finding the number
- Turn end
- Successful find (not a clock)
- Win
- First full page
Finder
Defense
- Lock the called number before eyes move
- Fixed edge → one-direction sweep
- Every search second = free marks for opponent
Marker
Offense
- Only X marks fill the page
- Short clusters + resume anchors
- Pre-scan while hands mark
Finding stops the bleeding
01 / 03While you hunt, the opponent marks without pause. A slow find donates progress with no points for you. Pre-scan while you mark so the next finder turn starts warm, not cold.
Fixed sweep + pointer anchor (last finished row/zone) beats random hopping. Resume from the last completed zone after any distraction.
Marking is the only score
02 / 03Clean bursts you can resume beat one messy sprint. Prefer control on mobile or when a streak is live. Better Pen only changes tap count; VIP and 2X Money change economy, not the duel loop itself.
Spin 10 / Spin Faster toggles affect crate/spin convenience. Do not buy them expecting automatic duel wins.
Streaks and honest comebacks
03 / 03Win badges and winstreak badges are separate ladders. When a streak is live, keep a repeatable scan-mark rhythm—one greedy burst can end the chain.
Comebacks: stabilize finding first (stop free marks), then accelerate clean bursts. Estimate remaining marks from your own match only—never invent an official board size.